The whole discussion of biometrics shifts us towards the murky waters of Future Fight's payment model, which for all free-to-play mobile games, I think deserve their own section in reviews. A free-to-play model that isn't infuriating! It all comes down to personal preference, some people may find much more enjoyment in farming for entirely new characters as opposed to a new piece of equipment that gives a marginal stat increase, I personally side with the former. To play devil's advocate however, it can be argued that this provides motivation for the most iron-willed of players to keep farming biometrics for the game's 37-strong hero roster. Firstly, these will be used to unlock their corresponding hero and after that, they are used to rank up corresponding characters (up to rank 6) while unlocking new abilities and boosting stats.Ī lot of people will despise the fact that each hero's 4th skill (ultimate ability) is only unlocked at the final rank, which believe me, will take a ridiculous number of biometrics. Instead, you will be mostly farming for items known as "biometrics". If anything, you'll be overwhelmed by the amount of farming to be had in Future Fight. While the absence of loot is sorely missed, don't think there isn't any reason to farm. This presents a problem in that if you roll a useless stat bonus, such as energy damage on a hero that only does physical damage, there is no way to remove and reroll another, although the developers have stated that this will be coming in a later update. There is an element of randomness though, as upgrading gear unlocks a random stat bonus that is augmented to it. Instead of collecting gear to bolster your superhero's stats, this is done by farming components and currency, which are then used to upgrade your existing gear. In other hack and slash games, progression comes in the form of collecting sweet, sweet loot, which unfortunately isn't present in Future Fight. This is one of the reasons why I personally would prefer a more reliable way to heal your character, though I do understand that people may enjoy the difficulty this brings. Though this is true in the earlier missions, when you start fighting tougher bosses and enemies, you'll need to become adept at kiting enemies, as there is no reliable way to heal your characters aside from the occasional lucky health drop from the aforementioned destructible barrels, which does slow things down considerably. This seems to be the case to make the combat more accessible and fast paced. For instance, there is no mana pool to worry about, and also no potions to stockpile either. However, one aspect that separates Future Fight from other games of its type, is the gameplay. The only destructible objects you'll find are barrels that drop coins, gear components and power ups. Even this, which I would consider very basic environental damage present in many games, would make combat look and feel much more satisfying. If you've played the Marvel Heroes MMO (which is akin to Future Fight's bigger brother), you'll find that you can throw cars and other objects, aside from destroying lightposts and trashcans in your path. And though this is the norm for most mobile games, destructible environments being completely non-existent does hamper some of the combat's punch in Future Fight. It's a shame then, that there is very little in the way of level variety, which themselves are completely linear. Models and textures also do look sharp and detailed for a mobile game. So why would you choose Future Fight above all the others especially if, like me, you've never read a Marvel comic in your life? Well, it looks like a superhero gameĪt a glance, visually, Future Fight looks like a competent superhero game, with vibrant, bold colours, without looking too childish ( Marvel Mighty Heroes being an example). First things first, Future Fight is a mobile hack-and-slash (think "My First Diablo"), which immediately places it in a swamp of competition with the likes of Dungeon Hunter, Eternity Warriors, Zenonia etc.
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